Yes that would be fine. I had wanted the driver to be shot using something like a sniper rifle as long as the hummer wasn't destroyed if you understand me.
I have a script to cause the vehicle to blow up. I downloaded a scud pack with nuclear weapons on it, how do i find out the name of the missile blast too use instead of just a shell or one of the standard weapons in the game.
Secondly, how could i use an add action called 'deactivate nukes' to basically switch the script off, i was thinking instead of turning the script off, using the 'deactivate nuke' add action, it would change the unit name, say for example the unit was called 'nuke', the nuke explosion would obviously be something like 'nuke exec "explosion.sqs"' this would be set off using a trigger when the car was destroyed, is it possible to use the addaction to change the vehicle name from 'nuke' too something like 'unactive' so that the explosion.sqs would no longer take affect as the vechicle in question is technically no longer in the game?