Hi chrisb1220
The alarm sound trigger does just that make the sound. The AI does not realy hear it
You have to tell the group to react to a trigger.
If you hover the mouse over each trigger in the editor there is an explanation of what it does.
Action a variable Alarm is set to trueThree of the triggers set the Alarm = true in their activation field (note that the trigger that sets alarm true for the death of the roaming guards is grouped with them and they are named as a group in their commanders init field)
Reaction The Roaming guards and the car are waiting for Alarm==trueThe other trigger and the car's second waypoint react to Alarm (when it is true) which is tested in their condition field.
Because all the roaming guards are in a group they can all be addressed so even if the officer is killed they still react.
NB The car's second waypoint has a trigger next to it that does nothing just allows text about the waypoint to be visable I hope this makes the roles of the different triggers more easily understood.
Kind Regards walker