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Author Topic: How do you hide a marker in the main briefing?  (Read 1016 times)

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Offline limmy3

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How do you hide a marker in the main briefing?
« on: 05 Sep 2007, 02:50:34 »
Hello fellows,
I found out how to hide markers when the mission is running.

Code: [Select]
expActiv="""hostile_area"" setMarkerSize [0,0]; ""settle"" setMarkerSize [0,0]; ""EI"" setMarkerSize [0,0]; ""FWD"" setMarkerSize [0,0]; ""FP"" setMarkerSize [0,0]; ""rm"" setMarkerSize [0,0]";

Code: [Select]
expActiv="""settle"" setMarkerSize [60,60]; ""hostile_area"" setMarkerSize [320,220]; ""EI"" setMarkerSize [1,1]; ""FWD"" setMarkerSize [1,1]; ""FP"" setMarkerSize [1,1]; ""EI"" setMarkerPos [5808,7082,72]; ""FWD"" setMarkerPos [5923,6592,31]; ""FP"" setMarkerPos [5322,6472,31]; ""rm"" setMarkerPos [5517,6647,32]";But this does not prevent the markers been shown in the main briefing. This means that when the player looks at the map he already can see where possible objectives are.

So how do you hide them until they are called in the mission?  ??? ??? ???

Help is  :welcome:, please.

Regards limmy3




The only necessary for triumph of evil is for good men to do nothing.

Offline LCD

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Re: How do you hide a marker in the main briefing?
« Reply #1 on: 05 Sep 2007, 04:56:40 »
put da 1st line in da init.sqs file

dis shud b in an editing board if im not wrong :P

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Offline limmy3

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Re: How do you hide a marker in the main briefing?
« Reply #2 on: 05 Sep 2007, 16:01:11 »
Hi,

 :yes: , you are right. This works as I intented.

Thanks.  :D

This morning when I went to bed I had the same idea putting this line into the init.sqs but I didn't want to run the pc up again.  :good: :clap:

Regards limmy3
The only necessary for triumph of evil is for good men to do nothing.