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Offline sharkattack

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slowing down time
« on: 17 Mar 2007, 17:43:58 »
edit
wrong field   ( arma editing)       :-[


guys
my favourite time in arma is dawn..(great skys  .. nice atmosphere)
however the transition from first light to daylight is over in a matter of mins
is it all possible to prolong the dawn (slow down the clock)   ???
"HOLY SARDINE" - see Shark-Attack meet his match

Offline The-Architect

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Re: slowing down time
« Reply #1 on: 17 Mar 2007, 18:22:36 »
Try the normal Flashpoint commands first.

setacctime 0.5

That'll slow everything down, players too.

You could look here for help.

http://www.ofpec.com/forum/index.php?topic=28678.msg195863#msg195863
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline sharkattack

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Re: slowing down time
« Reply #2 on: 17 Mar 2007, 18:32:17 »
hi mate .. nice to see youre still active
i played with old commands and  like you said  slowed down everything
just wanting to slow down clock .. 

hoping you will convert some of youre missions for arma..
l
"HOLY SARDINE" - see Shark-Attack meet his match

Offline D_P_

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Re: slowing down time
« Reply #3 on: 17 Mar 2007, 19:00:00 »
Have you tried looping time in the mision?
Play around with the code below and you should be able to create the timeline you want....
ie. after sixty seconds the clock jumps back 15secs...streching the timeline.   

Code: [Select]
#start
SkipTime -.005
~60
goto "start"
exit

(Pls note: im no expert in quatum mechanics and manipulating the fabric of space and time.)
Hope this helps :)
just setpos & forgetpos!

Offline sharkattack

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Re: slowing down time
« Reply #4 on: 17 Mar 2007, 19:26:10 »
Quote
(Pls note: im no expert in quatum mechanics and manipulating the fabric of space and time.)
Hope this helps

LOL.....
neither am i mate   but thanks for youre reply
looking  very usefull    ;)
"HOLY SARDINE" - see Shark-Attack meet his match