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Author Topic: P3d2OBJ help - p3d -> obj -> uvmap -> p3d : vertex scaling  (Read 2362 times)

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Offline ScouseJedi

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I currently do a lot of modelling in O2 but I am moving slowly over to 3dsmax. One thing I do now is to uvmap my p3d's in max. To do this I pull the  sections of my p3d through alonewolf's p3d2obj.exe

I then work in max and import the uvmapped section back into O2

Now, is there a way to retain the scale of the import as its always very tiny when I pull it back into O2.

Im  not the greatest with max so don't be afraid of being verbose with any explainations.

Thanks
'The truth is a beautiful and terrible thing, and should therefore be treated with great caution.'
Albus Dumbledore

Offline bdfy85

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Re: P3d2OBJ help - p3d -> obj -> uvmap -> p3d : vertex scaling
« Reply #1 on: 21 Sep 2006, 14:34:50 »
Now, is there a way to retain the scale of the import as its always very tiny when I pull it back into O2.
there's a field in import dialogue ;) scale is1:10by default,that's why it's tiny. You can also scale model in 02 afterwards.
Liberation Mod scripts&balance

Offline ScouseJedi

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Re: P3d2OBJ help - p3d -> obj -> uvmap -> p3d : vertex scaling
« Reply #2 on: 21 Sep 2006, 14:36:19 »
Thanks, I feel a little silly now :)

'The truth is a beautiful and terrible thing, and should therefore be treated with great caution.'
Albus Dumbledore