Hello red devil
1. I don't know about that shaking thing, except that when a player is hit on his hands they become bloody and start to shake. Don't know if it works for Ai but you could
unitname setdammage 0-1 where 0-1 is the amount of damage you want to put to a unit. 0 for no damage 1 for dead. about 0.8 get a unit all bloody.
Then there's the AI level control thingy in a unit's options menu. You see a sliding bar there. set it all the way to the left and the unit is less accurate than it would be when the sliding bar is all the way to the right.
2. You should try using dotarget first.
unitname dotarget targetnameand then
unitname dofire targetname3. You could post your script here and let us tell you what's so shit about it
4. All I see here is to fiddle with the delay time in your loop.
for excample you might be using
#loop
Ap switchmove "standtomedic"
~1
goto "loop"
So you may need to set the ~1 to a ~0.7 maybe. you never know. it's a tricky business.
But then again you might want to post this loop script up here as well so we know what you're doing wrong, if any.
Cheers mate :cheers: