Home   Help Search Login Register  

Author Topic: Rolling credits  (Read 1231 times)

0 Members and 1 Guest are viewing this topic.

Offline penguinman

  • Contributing Member
  • **
  • Money is worthless, just paper, ink, and threads
Rolling credits
« on: 16 Jul 2006, 23:34:39 »
rolling credits? is it possible to make? and how would I do it?\


Edit:';[
on second thought i think this goes in cutscene editing, sory move it if you want.
« Last Edit: 17 Jul 2006, 04:27:13 by penguinman »

Offline supershooter

  • Members
  • *
  • 2+2=4
Re: Rolling credits
« Reply #1 on: 17 Jul 2006, 18:57:34 »
Do you mean in game? Or out of game, i guess you mean ingame, because out of game its fairly simple. 99% of popular movie editors supplies rolling credit.

Offline penguinman

  • Contributing Member
  • **
  • Money is worthless, just paper, ink, and threads
Re: Rolling credits
« Reply #2 on: 17 Jul 2006, 22:39:34 »
No I mean in game for a cutscene

I guess you would use a dialog? Is there any already made?

Offline Mandoble

  • Former Staff
  • ****
    • Grunt ONE and MandoMissile suite
Re: Rolling credits
« Reply #3 on: 18 Jul 2006, 23:47:44 »
If you mean text moving up or down, aproaching or moving away, you may try this:

3d text


Offline penguinman

  • Contributing Member
  • **
  • Money is worthless, just paper, ink, and threads
Re: Rolling credits
« Reply #4 on: 19 Jul 2006, 03:35:33 »
Yes, i noticed thsat effect in your mission the forest, Very well implemented


but i was more searching for block text that can scroll up,

but actualy this script of yours is giving me more ideas and inspiration

Offline Mr.Peanut

  • Former Staff
  • ****
  • urp!
Re: Rolling credits
« Reply #5 on: 19 Jul 2006, 17:03:57 »
I)  Easy way
1) Force a camera view
2) Use Mandoble's text scripts
3) Set the text starting vertical position just out of view
3) Set the vertical text velocity to a positive value
4) Set the duration of the text for approximately the same length of time as it takes the text to move off the top of the screen

II) Tedious way
1) Define a resource in your description.ext for each horizontal position of a block of text
2) Repeat 1)  for each block of text you want to display
3) Write a script that loops through each set of resources to animate the text position


Method I) will allow you to easily have continually rolling credits i.e. more than one line of text on screen at a time
Method II)  is the sort of thing that could be automated by writing a software tool to do so, but you have to find someone to do this first! :)  You can only have 2 resources on screen at a time which complicates using this method if you want more than one block of text displayed at a time.
« Last Edit: 24 Jul 2006, 19:55:04 by Mr.Peanut »
urp!

Offline Mr.Peanut

  • Former Staff
  • ****
  • urp!
Re: Rolling credits
« Reply #6 on: 24 Jul 2006, 19:52:06 »
Pengy,

Check out this thread for rolling credits.  Seems you can define the position of text as a variable in the description.ext. Contact FiLL2d for details....
« Last Edit: 24 Jul 2006, 19:54:10 by Mr.Peanut »
urp!