a couple of years ago i had a vision for a "World" mod in ofp. I even went to some lengths to try and create it
Following link gives an idea what i wanted to create)
http://www.ofp-zeus.com/nuke/modules.php?name=Forums&file=viewtopic&t=594&sid=be7c1f2967f2fa03a7b30c58c576a4d6The mod failed for various reasons, some of which aren't pertinent to this discussion, however the experience i gained while trying to create it, is.
The standard OFP mod comes in 2 flavours
a) Cosmetic, (eg good models etc)
b) Configged, (eg trying to create a different feel to the gameplay)
Very few mods combine the two, however when this does occur, the mod proves to be very succesful.
In our particular modding community, we had good scripters/ config writers but severely lacked in the modelling department.
What i found exceptionally frustrating was the amount of addons out there which had within them the content we required , but which we were unable to utilise for various reasons:
The following being the main reasons:
- Config & models within the same .pbo and only gaining permission to use the addon in it's original state
- Too high a cosmetic quality on an addon (eg can only have a couple on the mission before the fps is affected)
- Permission to use the model, but no mlods will be supplied
.
The problem with (1)Everyone thinks their config values are nigh on perfect, yet if this was the case, there would be no need for anyone to ever change the values, however there is.
Creating a config to as perfectly match the actual specs of a weapon or vehicle doesnt really work in ofp and to utilise that particular addon in a mod, would most certainly require its config settings to be tweaked or altered in some way to achieve better gameplay balance
The problem with (2)Why create an addon that is so good, it cannot be used in gameplay, especially in mp.
Yes there are obvious arguments for making as good a addon as is possible to show of the prowess of a model maker, however much thought should also go into using the addons ingame
Some communities want 7 platoons of reasonably well textured, reasonable polygon count mbt's on the map, not just 2 highly textured very high polygon count models etc
The problem with (3)A mod may want to add, or remove or create a hidden selection from a model, eg different headgear and therefore create slightly different units within their mod from the same model, or slightly alter the appearance.
Folks dont want to "steal" the credit for somebody's creation, they just want to slightly modify it to their own particular specs
I may be wrong with my conclusion here, but if these problems could be negated, then the content of the mods that are created would be far better than we have at present, and these mods would also be created more quickly
Addon makers would also see an increase in the use of their addons.
Seperate pbo's (config & model)If an addon was seperated into 2 distinctive pbo's,
a) The model pbo
b) the config.pbo
then just taking that simple step, mods would then have a far greater choice of content, creating their own config for the models and the model addon that had been so painstakingly worked upon by the creater would be seen by a greater audience.
In return, when a mod then re writes the config to its own end, adding supporting scripts etc, the original creater could then utilise their scripting knowledge and update his release config with the more optimised or enhanced systems, such as perhaps, a cargo carrying capacity, or rotor failure system, etc etc
I would really like to see wherever possible an addon released as 2 .pbo's
PBO_A = the model pbo
PBO_B = the config pbo.
Model quality.There needs to be a balance found between what looks good and what plays well
High and low res/polygon count models etc, 2 model.pbo's with 1 config.pbo perhaps
Mlod availability.ooh touchy subject, might be a good idea to be just a little more open to suggestion that a lot of addon makers are at present
thats my 2 penneth, it would be nice to see these changes occur, or some similar solution found, it would improve the mod/addon community with arma etc