Home   Help Search Login Register  

Author Topic: Damaging unedited objects  (Read 882 times)

0 Members and 1 Guest are viewing this topic.

Offline blekzebbed

  • Contributing Member
  • **
  • You wan't my phone number? Call me
Damaging unedited objects
« on: 20 Jan 2006, 14:46:19 »
Hey guys

Can I destroy the buildings and threes in a town like Le Moule without
creating a laserguidedbomb or something like that? I do not want that because in the mission I need it you start in the (destroyed?) village and I don't want to have a artillery barage first, you wake up after one, in a new mission.

- So instead of a normal village, it should be destroyed, it must look like there
was some sort of bombing raid before.

Can u Help me?    :P ???

cheers blekzebbed

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:Damaging unedited objects
« Reply #1 on: 20 Jan 2006, 14:52:29 »
You could use satchels, but, there are some buildings that resist damage......like churches.

Divine intervention I think.   ;)

Possibly setting damage might work also, I've never tried.


Planck
« Last Edit: 20 Jan 2006, 14:53:28 by Planck »
I know a little about a lot, and a lot about a little.

Offline Pilot

  • Contributing Member
  • **
Re:Damaging unedited objects
« Reply #2 on: 20 Jan 2006, 15:00:25 »
Quote
Divine intervention I think.  ;)
;D

THobson did this in Abandones Armies.  In the mission editor, click, "Show Object  IDs" (or something along that line) and zoom in until you see some numbers appear beside the objects.  Use those numbers in a setdammage command:
object XXXXX setdammage 1

-Pilot

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Damaging unedited objects
« Reply #3 on: 20 Jan 2006, 15:00:51 »
In your init.sqs

"_x setDammage 1" forEach [object 1234, object 3422, etc]


Edit:  I must be getting old.  ::)
« Last Edit: 20 Jan 2006, 15:01:17 by macguba »
Plenty of reviewed ArmA missions for you to play

Offline blekzebbed

  • Contributing Member
  • **
  • You wan't my phone number? Call me
Re:Damaging unedited objects
« Reply #4 on: 20 Jan 2006, 15:34:12 »
Thanks dudes, and one little question, which is not worth it to get an own link: how do you get a black briefing map?, so you can't see where you are and there is just no map?

cheers zebbed

Offline nominesine

  • Former Staff
  • ****
  • I'm NOT back!
    • The IKB Forum
Re:Damaging unedited objects
« Reply #5 on: 20 Jan 2006, 16:14:05 »
You need a description.ext document that sets the default variable showMap to true

Then you can change this variable from script, initLine or whatever to showMap false. Blackout.

EDIT: The comref states that showMap true is a default setting, but it isn't possible to change it unless you actually defines it as true first.
« Last Edit: 20 Jan 2006, 16:15:14 by nominesine »
OFPEC | Intel Depot
RETARDED Ooops... Retired!

Offline The-Architect

  • Former Staff
  • ****
  • Bite my shiny metal...
    • Bob's Un-official Flashpoint Page
Re:Damaging unedited objects
« Reply #6 on: 20 Jan 2006, 16:17:46 »
For extra effect download the latest editor addon from the ed depot and place some craters and maybe some destroyed houses on the map. Give it that extra feel.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."