mmmmmm..did not work, same thing it crashed
, i alos config it as a object, it works fine, maybe i am missing a lod or something?
here is my config:
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
#define CanSeeRadar 1
#define CanSeeEye 2
#define CanSeeOptics 4
#define CanSeeEar 8
#define CanSeeCompass 16
#define CanSeeRadarC CanSeeRadar+CanSeeCompass
#define CanSeeAll 31
class CfgPatches
{
class Marcus_raft
{
units[] = {Marcus_raft};
weapons[] = {};
requiredVersion = 1.75;
};
};
class CfgModels
{
class Default{};
class Ship : Default{};
class Marcus_raftt : ship{};
};
class CfgVehicles
{
class All{};
class AllVehicles:All{};
class Land : AllVehicles {};
class Ship: AllVehicles{};
class SmallShip: Ship{};
class Marcus_raft: SmallShip
{
displayName="Marcus-Raft";
accuracy=0.80;
fuelCapacity=100;
model="\Marcus_raft\raft.p3d";
picture=\SHIPPBOFILENAME\icon.paa;
icon ="\SHIPPBOFILENAME\icon.paa";
vehicleClass="Armored";
scope=public;
hasDriver=true;
hasGunner=false;
hasCommander=false;
driverIsCommander=true;
getInAction="ManActGetOutCar";
getInRadius=10;
driverAction="ManActPBR";
cargoAction[]={"ManActCargo"};
soundEngine[]={\Marcus_raft\motor.wav,db-25,1};
ejectDeadDriver=1;
ejectDeadGunner=1;
ejectDeadCargo=1;
nameSound="ship";
simulation="ship";
audible=2;
side=TWest;
type=VSoft;
crew="SoldierWCrew";
maxSpeed=15;
brakeDistance=5;
steerAheadSimul=2;
steerAheadPlan=2;
predictTurnSimul=3;
predictTurnPlan=3;
cost=2000000;
armor=30;
armorStructural=2.000000;
};
thanks all