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Author Topic: SOUND HELP PLZ...  (Read 1931 times)

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DAN 92

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SOUND HELP PLZ...
« on: 14 Dec 2005, 19:31:08 »
Right u no wen u hav your ogg files that u recorded then converted it how do u play them in your mission and plz could u tell me instead of just giving me a link  ; ::)

Offline THobson

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Re:SOUND HELP PLZ...
« Reply #1 on: 14 Dec 2005, 20:34:14 »
Well you see the problem is that this is a very large subject and so a link to a sound tutorial would be really more use to you.  In short:

Put the ogg file in the sound folder
make an appropriate entry in description.ext to define the sound and to link the name of the sound in the mission to the name of the file.  Something like

   class wolf4
   {
      name = "";
      sound[] = {"\sound\howl_2.ogg", 1, 1};
      titles[] = {};
   };

then in the mission either use:

playSound "wolf4"

or

unitname say "wolf4"


You would be better off with a link so try this one:

http://www.ofpec.com/editors/resource_view.php?id=826

bye the way what language is that ;D
« Last Edit: 14 Dec 2005, 20:35:21 by THobson »

Offline 456820

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Re:SOUND HELP PLZ...
« Reply #2 on: 14 Dec 2005, 21:05:52 »
indeed it would be easier to provied a link
but Thobson has missed something not that he didnt relise

Code: [Select]
class CfgSounds
{
   sounds[] = {1 };

   class 1
   {
      name = "1";
      sound[] = {\sound\1.ogg, db + 0, 1.0};
      titles[] =
      {
         0, $STRM_1
      };
   };
};

this would be a better idea just copy that into your description.ext and edit the names to the right file name
and follow Thobson's post from there about playing it etc etc.

note - to add another sound you dont copy the whole thing again you need to add

Code: [Select]
   class unusual
   {
      name = "unusual";
      sound[] = {\sound\unusual.ogg, db + 0, 1.0};
      titles[] =
      {
         0, $STRM_unusual
      };
   };

that before the final
}; in the description.ext

once you get your first decription finisehed you can use it as a template for all your other sounds

also it is best to read a whole tutorial they go into more detail and some even have demo missions which help alot more

Offline THobson

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Re:SOUND HELP PLZ...
« Reply #3 on: 14 Dec 2005, 23:16:21 »
Not having the :

Code: [Select]
class CfgSounds
{


};

Was meant to prompt a reading of the link ;D

As does your:

Quote
0, $STRM_unusual
;D ;D
« Last Edit: 15 Dec 2005, 12:33:06 by THobson »

DAN 92

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Re:SOUND HELP PLZ...
« Reply #4 on: 15 Dec 2005, 11:32:09 »
cool thx i should be ok

DAN 92

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Re:SOUND HELP PLZ...
« Reply #5 on: 15 Dec 2005, 11:36:09 »
oh yeah nearly forgot do u create the description.ext in a script editor eg: chris script editor or just in notpad

Offline macguba

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Re:SOUND HELP PLZ...
« Reply #6 on: 15 Dec 2005, 12:33:52 »
DAN 92, please avoid making consecutive posts in a thread.    It makes the thread confusing and difficult to comprehend.

If you think of something you've forgotten, use the button in the top right hand corner of your post to edit it.  ;)

(It is ok to make consecutive posts in special circumstances, for example if some time has passed and you have new information or a new related question.)
« Last Edit: 15 Dec 2005, 12:34:51 by macguba »
Plenty of reviewed ArmA missions for you to play

Offline THobson

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Re:SOUND HELP PLZ...
« Reply #7 on: 15 Dec 2005, 12:34:21 »
You can create it however you like.  It is just an ascii text file.  I use notepad
« Last Edit: 15 Dec 2005, 12:34:33 by THobson »

Offline nominesine

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Re:SOUND HELP PLZ...
« Reply #8 on: 15 Dec 2005, 12:37:07 »
Easisest way is to copy an existing description.ext from another mission and make apropriate changes (i.e add your own sounds to the existing ones using cut and paste). It is also possible to write it from scratch in notepad. Beware though, that if you make a misstake in the description.ext OFP is bound to CTD upon mission start.

EDIT: Beaten by Mac and Thobson by a mere minute. How humiliating. But at least I used the "modify" button to point it out  ;)

EDIT 2: Hmmm... 4 minutes actually. I'm getting slow
« Last Edit: 15 Dec 2005, 12:39:16 by nominesine »
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Offline macguba

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Re:SOUND HELP PLZ...
« Reply #9 on: 15 Dec 2005, 12:39:59 »
 ;D

I was going to use it to answer the question but THobson beat me to it.
Plenty of reviewed ArmA missions for you to play

Offline THobson

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Re:SOUND HELP PLZ...
« Reply #10 on: 15 Dec 2005, 14:15:18 »
 ;D

Well I only looked in quickly and then have only just come back.  I see mac beat me to a reply by a few seconds.

When you say you are getting slow - are you referring to your arithmetic or your typing? ;D

Offline nominesine

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Re:SOUND HELP PLZ...
« Reply #11 on: 15 Dec 2005, 14:59:31 »
When you say you are getting slow - are you referring to your arithmetic or your typing? ;D

Both, and my english speling, speeling, spelling keeps getting worse and worse as well
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DAN 92

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Re:SOUND HELP PLZ...
« Reply #12 on: 16 Dec 2005, 11:27:43 »
i'm on doing it now and got the hang of the sound thingg now all i need is a voice actor, any 1....

Offline 456820

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Re:SOUND HELP PLZ...
« Reply #13 on: 16 Dec 2005, 21:13:22 »
Quote
i'm on doing it now and got the hang of the sound thingg now all i need is a voice actor, any 1....

advertising on the forums unless its the Recritment Depot is not aloud but since i aint a mod i cant do anything but im just telling you

edit - havent you already been given the answer in this thread your last question asks the same as this on
You could of edited your first post of that thread to change the name you should be able to edit your Subject which will change the thread title so it says something like "Sounds how to implement" or something like that
« Last Edit: 16 Dec 2005, 21:18:28 by 456820 »

Offline macguba

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Re:SOUND HELP PLZ...
« Reply #14 on: 18 Dec 2005, 03:03:50 »
It is indeed possible to edit the title of the first post or indeed any other post in the thread.

Advertising in the forum at large is utterly forbidden and in general breaking this rule leads immediately to a Warning.   However, mentioning in a thread about how to make voice files that you need some voice actors is permitted because it is directly related to the original question and is therefore on-topic.     This is not an advertising thread: there is a genuine and legitimate question here and it is OK for the original poster to post anything that is on-topic to the original post.

DAN 92 is new to our forums and OFPEC at large and as yet, due to unfamiliarity, he is not making best use of the place.    (You must remember that OFPEC is a very big place.)   It is the job of all members of the OFPEC family to help him and other noobs to get the answers they need as quickly and easily as possible and I am delighted, 456820, that you and others are doing everything you can to help him.      :)

@DAN 92, although this is an English language forum the majority of members are not native speakers and abbreviations like "any 1" are not helpful to your cause:   they merely reduce the number of people who understand your post.    We know from experience that standard English elicits a significantly better response.
Plenty of reviewed ArmA missions for you to play