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Author Topic: CTF respawn for addonunits  (Read 1586 times)

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Offline Seven

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CTF respawn for addonunits
« on: 20 Dec 2005, 16:51:29 »
Hi all,

We are busy on a ctf for the latest FDF 1.4 mod & have a problem with the respawn.
When respawning, you will turn in a regular east or west player.

As of now in the description.ext it looks like this:

Quote
respawn=3;
respawndelay=30;
along with a Flag respawn_east & respawn_west

here is the class of a random unit at start
Quote
side="EAST";
               vehicle="fdf_ww2_sovM43Officer";
               player="PLAY CDG";
               leader=1;
               rank="SERGEANT";
               skill=0.466667;

So when respawning they should respawn as same units...

Can anybody help me on this?

Thx in advance,
Seven

 8)

Offline Terox

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Re:CTF respawn for addonunits
« Reply #1 on: 20 Dec 2005, 18:30:19 »
I dont see anything wrong with either the description.ext or mission.sqm

ofcourse you already knew that.

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Suggestions
Try a simple debug mission, same respawn, just a group of FDF 1.4 units on the same side, nothing else on the map and kill one of those units, see what it respawns as.
Try it on a client/server and on a dedi server in real mp

If it respawns as a standard BIS unit, something majorly is wrong
and i would suspect a config error somewhere in the mod. Perhaps the class of unit has a protected scope and is reverting back to a mother class. This really is an oddball

if it respawns as the same class  unit then the mission has to be at fault, but what could cause such an issue, maybe a grouped gamelogic or something like that perhaps

I've never heard of this issue before and thats in what 5 years of OFP now

Good luck, please post your findings when you fix this problem, i would be interested to know
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Offline Seven

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Re:CTF respawn for addonunits
« Reply #2 on: 21 Dec 2005, 20:49:34 »
Well oh soz I didn't give all/well wrong info perhaps lol; ctf is East vs RESISTANCE

I now put this in the init field as example for a sergeant names f2
f2 SetObjectTexture [0,"\FDFww_men\rank\jgr_kers.pac"]

and my dear belove sergeant comes back with the face he should have while before he had an american face texture.

Problem solved :)


Offline Terox

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Re:CTF respawn for addonunits
« Reply #3 on: 21 Dec 2005, 23:24:41 »
so the problem wasnt the unit model it was the face texture ??

you will probably find that they forgot to add/replace the BIS face classes in the main config with the fdf ones
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Offline Seven

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Re:CTF respawn for addonunits
« Reply #4 on: 22 Dec 2005, 03:31:16 »
well there is another thing, I looked in most tuts I could find but on ctf & it always seems to come down on east & west... so I think that would have been the prob? they got west face textures after respawn instead of those guer fdf guys