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_taxi = _this#loop@player in _taxionmapsingleclick {_taxi domove _pos}@!(player in _taxi)onmapsingleclick {}goto "loop"
and the dude under me, your script isn't working
this addEventHandler ["init",{(_this select 0) exec "taxi.sqs"}]
;named taxi.sqs_taxi = _this#loop? (player in _taxi) : goto "InTaxi"? !(alive _taxi) : exitgoto "loop"#InTaxionMapSingleClick {_taxi domove _pos}~1onMapSingleClick {}goto "loop"
;named taxi.sqs_taxi = _this_taxiOnMove = false#loop? (player in _taxi) : goto "InTaxi"? !(alive _taxi) : exit? (unitReady _taxi) : _taxiOnMove = false~1goto "loop"#InTaxi? (_taxiOnMove): goto "loop"onMapSingleClick {_taxi domove _pos}~1onMapSingleClick {}_taxiOnMove = truegoto "loop"
this addEventHandler ["get in",{[(_this select 0)] exec "taxi.sqs"}]
;named taxi.sqs_taxi = _thisonMapSingleClick {_taxi doMove _pos; onMapSingleClick {}}