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Author Topic: How to get Radio chatter without callsigns?  (Read 841 times)

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Offline markb50k

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How to get Radio chatter without callsigns?
« on: 14 Nov 2005, 17:54:48 »
I want to preface my radio chatter with custom text like "Alpha HQ" instead of "Alpha Black 1".  I know how to embed the custom text but can't get rid of the "Alpha Black 1".  Is there a Nobody sideChat command?

Offline 456820

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Re:How to get Radio chatter without callsigns?
« Reply #1 on: 14 Nov 2005, 21:22:06 »
i think i get that it seems a bit confusing for me it seems youve found the answer to your problem half way through the question but ask for a different question ??

if you mean you know how to make a custom call sign then as in explained in this tut then do you just want it to have no sidechat call sign ?
if so follow that tutorial but dont type in a call sign name leave it blank so in game the call sighn shall be seen as you put it in your folder basically blank
if ive got the wrong end of the stick then sorry and could you expplain better

Offline markb50k

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Re:How to get Radio chatter without callsigns?
« Reply #2 on: 14 Nov 2005, 22:39:40 »
Well I saw the tute on custom call signs but given the amount and organization of my friendly units, it still wont suffice.

So what I am trying to have is no unit identification in the radio text, no "Alpha Black 1:" etc.

If I dont have any then I am free to embed at the beginning of the radio chat text my own designation like "D/1/1"

If I use "" in my stringtable for the group names and colors, OFP will still put the number designation in the beginning and it will  look funky.

So basically an ANONYMOUS radio call would be what I need.  

I am at work so I can't confirm, but how did BIS do the radio calls from that guy in Resistance who took over the air waves.  I don't think he had a call sign.  Hmm...
« Last Edit: 14 Nov 2005, 22:44:38 by markb50k »

Offline Pilot

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Re:How to get Radio chatter without callsigns?
« Reply #3 on: 14 Nov 2005, 22:46:52 »
Quote
OFP will still put the number designation in the beginning and it will  look funky.
I think the numbers are harcoded into the game engine.  I know of no way of removing the number :-\

What you could do is assign firefly base or papa bear a blank name, and use that as your radio calls.

-Pilot
« Last Edit: 14 Nov 2005, 23:03:27 by Pilot »

Offline markb50k

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Re:How to get Radio chatter without callsigns?
« Reply #4 on: 14 Nov 2005, 22:48:04 »
darn good idea Pilot.  I'll try it out.

Offline Tyger

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Re:How to get Radio chatter without callsigns?
« Reply #5 on: 14 Nov 2005, 23:48:21 »
or even (this is a long shot) try
Code: [Select]
objNull sideChat "MySideChat"
Worth a try...  ::)
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Offline markb50k

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Re:How to get Radio chatter without callsigns?
« Reply #6 on: 17 Nov 2005, 17:16:27 »
Pilot's idea worked

I assign firefly base as "" in the stringtable and the radio calls had nothing infront of them, not even a colon.  It seems that OFP is smart enough that if there is no text identifying the caller it doesn't put a colon in.

So now on all my sidechats i simply embed my groups nickname in

firefly sideChat (_nickname + ": " + _message)

and it works real well.

Only draw back is that for "MEDIC" or "CEASE FIRE" chats from non player groups still use their "Alpha Black", but i can live with that.