setvelocity doesn't work on static objects, right? just on units.
so how do i stop an object from flying away when shot? i have a computer affixed to a wall, and assuming the player goes nuts and shoots it (instead of interacting with it normally
) i want it to stay on the wall.
i've added an event handler such that if it's hit, the damage is set to 0, and it's setpos/setdir'd to its original position. that part works, but having been shot, it's already in 'flying' mode, and bounces away again...
:-\
EDIT - nevermind. i set up a replacement script which quickly deletes the shot computer and sticks a new one on.