I've done a search and have not been able to find any relating topics. If there is one please redirect this to it. thanks
basically the problem is part of a texture is flickering ingame. the object is the end of a six sided cylinder. there are four triangular faces closing the end of the cylinder with one texture mapped onto them. Ingame two of the faces flicker (white then the texture). If you let your unit stop the flickering goes away and the texture comes back, but as soon as you move the faces start to flicker? the pbo being used is binarized.
I've deleted the faces and redrew them, but the prob is still the same.
Anyhow any help would be appreciated.
Thanks in advance