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Author Topic: ForceEnd in cutscene Intro  (Read 516 times)

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Offline limmy3

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ForceEnd in cutscene Intro
« on: 24 Sep 2005, 00:08:58 »
Hi, I am still trying to get my camera script or scene fixed.

When the scene blanks out and the camera destroys the screen is blank in the single mission you heard the noise of guns but the mission won't load.


I tried it with a trigger End#1 which does't work. Or lets say I haven't used the right commands perhaps.  ???

What about ForceEnd?
How can I use that in an Intro with the camera script.
An example for better understanding would help me alot!!  :D

Thank you for your help.  :)
The only necessary for triumph of evil is for good men to do nothing.

Kyle Sarnik

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Re:ForceEnd in cutscene Intro
« Reply #1 on: 24 Sep 2005, 21:52:24 »
In order for ForceEnd to work, you need to use it with an end trigger. So, for example:

Code: [Select]
end=true
forceend

And end will activate the end trigger.

Offline macguba

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Re:ForceEnd in cutscene Intro
« Reply #2 on: 24 Sep 2005, 22:15:12 »
At the end of the camera script:

endIntro=true


Trigger:

Type:  End#1
Condition:   endIntro


You don't need a forceend command.
Plenty of reviewed ArmA missions for you to play

Offline limmy3

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Re:ForceEnd in cutscene Intro
« Reply #3 on: 25 Sep 2005, 14:27:50 »
Thank you macguba that's it.
It works. :D
The only necessary for triumph of evil is for good men to do nothing.