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Author Topic: placing a game logic  (Read 784 times)

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Mizilus

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placing a game logic
« on: 21 Sep 2005, 22:50:06 »
I downloaded a mod that says I need to place a game logic in order for it to work.


This is what it says...

Place a "difficulty level" game logic (all difficulty level game logics are name-prefixed with "Zombie Mod -") on the map and name it "SERVER" (no quotes). This is very important - especially for multiplayer games. Scripts automating zombie movement WILL NOT RUN unless a game logic called SERVER exists. You should use only one "difficulty level" game logic per mission.


So what is a game logic, what do they do, and what do I need to do for this deal?

Offline Tomb

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Re:placing a game logic
« Reply #1 on: 21 Sep 2005, 23:03:48 »
a game logic can act like an "invisible" soldier, but it also has alot of other functions.
An old grey pensioner named Suffer ( ;D ) (or wuz it Seffy?) once wrote a tute on G-logics...  :P :)

i'm sure ya can grab it in the Editors Depot :-*

Cheers man!

Offline macguba

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Re:placing a game logic
« Reply #2 on: 22 Sep 2005, 00:38:39 »
Start OFP with this mod active.  

Go to the Mission Editor.

Insert a unit ..  the unit in question being the appropriate gamelogic of course.

In the name field of the gamelogic write SERVER.

Now create the rest of the mission.

Plenty of reviewed ArmA missions for you to play

Mizilus

  • Guest
Re:placing a game logic
« Reply #3 on: 22 Sep 2005, 01:09:10 »
Insert a unit from the mod? And I dont follow what you mean by appropriate gamelogic either.

I guess overall I have no idea what a gamelogic is.

Offline Planck

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Re:placing a game logic
« Reply #4 on: 22 Sep 2005, 01:31:49 »
If you are in the Mission Editor, you normally place a unit from West, East, Resistance......etc.

Once you have placed the players unit, you have further options available on top of West, East, Resistance.......etc.

You should also now have Game Logic and Empty to choose from.

You want Game Logic.


Planck
I know a little about a lot, and a lot about a little.

Mizilus

  • Guest
Re:placing a game logic
« Reply #5 on: 22 Sep 2005, 01:53:36 »
ahhhhh.. I get ya. I remember seeing that now that you say it.

Thanks.