Home   Help Search Login Register  

Author Topic: notebook open, notebook close...  (Read 768 times)

0 Members and 1 Guest are viewing this topic.

Offline bedges

  • Administrator
  • *****
    • OFPEC The Editing Center
notebook open, notebook close...
« on: 10 Sep 2005, 10:07:47 »
i've been playing around with igor drukov's 3d dialog tutorial, but can't seem to work out how to get a 'closing' animation on the go. the various models swish onstage nicely enough, but then simply disappear on closing, whereas the options laptop, for example, has a closing animation.

is this available for the other dialog objects?

Offline bedges

  • Administrator
  • *****
    • OFPEC The Editing Center
Re:notebook open, notebook close...
« Reply #1 on: 13 Sep 2005, 18:47:04 »
bump?

Offline Tyger

  • Former Staff
  • ****
  • I was at OFPEC when it still had dirt floors...
    • OFPEC
Re:notebook open, notebook close...
« Reply #2 on: 21 Sep 2005, 00:42:39 »
You might want to take a look at the resource.bin and see if they have anything in there that could help you.
"People sleep soundly at night only because rough men stand ready to do violence on their behalf." - George Orwell

MSG Mike Everret - We Will Never Forget - '75-'08

Offline Tyger

  • Former Staff
  • ****
  • I was at OFPEC when it still had dirt floors...
    • OFPEC
Re:notebook open, notebook close...
« Reply #3 on: 21 Sep 2005, 00:43:29 »
Although I have a feeling that only the notebook and the laptop have opening/closing animations.
"People sleep soundly at night only because rough men stand ready to do violence on their behalf." - George Orwell

MSG Mike Everret - We Will Never Forget - '75-'08

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:notebook open, notebook close...
« Reply #4 on: 21 Sep 2005, 01:14:32 »
The notebook (laptop PC) model has selections which presumably are for the animation of the opening and closing.

This model does not have any config entry anywhere, so I presume it is all done by the game engine.


Planck
I know a little about a lot, and a lot about a little.