You cannot "capture" the scud after it is launched. I tried this to no avail. I ended up doing some scripting that makes a "new" scud in place of the launched "phantom" scud. the "new scud can then be tracked with a camera. I will send you my script(s) and demo mission when I get home from work. Also, I made the launched scud accelerate more realisitcally and I added better smoke/flame effects. Finally, I went really crazy and made it so the rocket will follow a real trajectory to the target. The scud rocket will achieve the same velocity and altitude as a real scud, but the accuracy is rediculously good for a scud, but I made it so you can define the impact error range. You can define minimum and maximum distance the impact will be from the ideal target, the script then makes it land in a random spot within the min/max range. If you do not define a min and max, then it lands withing about 10 M of the target!