Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Detecting Units
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Detecting Units (Read 610 times)
0 Members and 1 Guest are viewing this topic.
CAS_Daniel
Members
Rifleman
Detecting Units
«
on:
17 Aug 2005, 13:36:03 »
Say I wanted a trigger's condition field to activate the trigger when the player (or any other unit) is present.
What would I type exactly in the condition field?
Logged
Romeo 2.5 UK-based Light Infantry Platoon
forums.romeo25.com/
macguba
Former Staff
Re:Detecting Units
«
Reply #1 on:
17 Aug 2005, 13:46:50 »
this
Use the Activation box near the top. Group the trigger to any unit (as if you wanted it to join the unit's group) for new options there.
Logged
Plenty of
reviewed ArmA missions
for you to play
CAS_Daniel
Members
Rifleman
Re:Detecting Units
«
Reply #2 on:
17 Aug 2005, 13:48:48 »
Aw cool! I never new you could do that! Thanks a lot.
Logged
Romeo 2.5 UK-based Light Infantry Platoon
forums.romeo25.com/
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Detecting Units
Top of page