Home   Help Search Login Register  

Author Topic: infinite time to live shells ?  (Read 4419 times)

0 Members and 1 Guest are viewing this topic.

UNN

  • Guest
Re:infinite time to live shells ?
« Reply #15 on: 16 Sep 2005, 11:55:44 »
Using a slight variation to Dinger's example mission, that allows the shell to follow it's default path. I get exactly the same results. Shells inparticular seem to be consistent. Bullets can vary a bit more, but they are always within the times posted above, give or take 0.002 seconds.

I think FWatch will cause the problems you have seen? If you want to grap the XYZ position of rounds to use in a graph, output the results to a dialog in OFP. Then you can just cut and paste them into the likes of Excel.

Offline h-

  • OFPEC Site
  • Administrator
  • *****
  • Formerly HateR_Kint
    • OFPEC
Re:infinite time to live shells ?
« Reply #16 on: 16 Sep 2005, 13:25:40 »
I concur with UNN.

I have run (in early MCAR dev) a lot of tests with these and shells etc. have steady lifetimes (as steady as OFP happens to be at the given moment)...

Anyway, the LGB thingy was news to me... :)
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.

Offline bdfy85

  • Contributing Member
  • **
Re:infinite time to live shells ?
« Reply #17 on: 16 Sep 2005, 19:19:59 »
First - You are right - time values are constant. Seems like problem with my dome was - loop time value ( OFP engine can't process corectly small  time space (like 0.01 I used )
Full post is at CoC forum.
Liberation Mod scripts&balance