oh sorry i thought i did but it appears the file wont attacth for some reason anyway ill copy and paste it here
onLoadintro = "Sainte Pierre";
onloadmission = "Aproaching the fuel base"
minScore = 3500
avgScore = 8000
maxScore = 11300
class CfgIdentities
{
class BS
{
name = "Brian Sheplan";
face = "Johan Way";
glasses = "none";
speaker = "Rob";
pitch = 1;
};
};
// custom text fonts for court martial
#define FontS "tahomaB24"
#define FontM "tahomaB36"
#define FontP "tahomaB48"
#define FontHTML "courierNewB64"
#define FontHTMLBold "courierNewB64"
#define FontMAP "courierNewB64"
#define FontMAIN "SteelfishB64"
#define FontMAINCZ "SteelfishB64CE"
#define FontTITLE "SteelfishB128"
#define FontTITLEHalf "SteelfishB64"
#define FontBOOK "garamond64"
#define FontNOTES "AudreysHandI48"
// Control types
#define CT_STATIC 0
#define CT_HTML 9
// #define CT_OBJECT 80
// #define CT_OBJECT_CONTAINER 82
// #define CT_3DSTATIC 20
// #define CT_3DHTML 23
// Static styles
#define ST_LEFT 0
#define ST_RIGHT 1
#define ST_CENTER 2
#define ST_UP 3
#define ST_DOWN 4
#define ST_VCENTER 5
#define ST_SINGLE 0
#define ST_MULTI 16
#define ST_PICTURE 48
#define ST_FRAME 64
#define ST_HUD_BACKGROUND 128
#define ST_TILE_PICTURE 144
#define ST_WITH_RECT 160
#define ST_LINE 176
#define ST_SHADOW 256
#define ST_NO_RECT 512
// let this be as it is
// these are the default values of the parametres
class RscPicture
{
type = CT_STATIC;
idc = -1;
style = ST_PICTURE;
colorBackground[] = {0, 0, 0, 0};
colorText[] = {1, 1, 1, 1};
font = FontS;
size = 0;
};
class RscText
{
type = CT_STATIC;
idc = -1;
style = ST_LEFT;
h = 0.04;
colorBackground[] = {0, 0, 0, 0};
colorText[] = {1, 1, 1, 1};
font = FontS;
size = 1;
};
class RscBackground
{
type = CT_STATIC;
idc = -1;
style = ST_LEFT;
colorBackground[] = {0, 1, 0, 1};
colorText[] = {1, 1, 1, 1};
font = FontS;
size = 0;
text = "";
};
class RscHTML
{
type = CT_HTML;
idc = -1;
style = 0;
colorBackground[] = {1, 1, 1, 1};
colorText[] = {0, 0, 0, 1};
colorBold[] = {0, 0, 0.2, 1};
colorLink[] = {0.4, 0.4, 0.8, 1};
colorLinkActive[] = {0.8, 0.35, 0.48, 1};
// styles
class H1
{
font = FontHTML;
fontBold = FontHTMLBold;
size = 1.0;
};
class H2
{
font = FontHTML;
fontBold = FontHTMLBold;
size = 0.7;
};
class H3
{
font = FontHTML;
fontBold = FontHTMLBold;
size = 0.5;
};
class H4
{
font = FontHTML;
fontBold = FontHTMLBold;
size = 0.4;
};
class H5
{
font = FontBOOK;
fontBold = FontBOOK;
size = 0.6;
};
class H6
{
font = FontNOTES;
fontBold = FontNOTES;
size = 0.7;
};
class P
{
font = FontHTML;
fontBold = FontHTML;
size = 0.47;
};
};
class RscTitles
{
class dead
{
name = "dead";
duration = 9999;
idd = -1;
movingEnable = false;
controls[]=
{
dead
};
class dead : RscText
{
style = ST_MULTI + ST_CENTER + ST_NO_RECT + ST_SHADOW;
lineSpacing = 1.0;
text = "You are dead.";
x = 0.17; y = 0.12; w = 0.65; h = 0.4;
colorText[] = {1.0, 1.0, 1.0, 1};
font = couriernewb64;
sizeEx = 1.5 * 0.1;
size = 1.0;
};
};
};
class CfgSounds
{
sounds[] = {intro1,intro2,intro3,gren1,gren_r1};
class intro1
{
name = "intro1";
sound[] = {"intro1.ogg", db, 1.0};
titles[] =
{
0, $STRM_intro1
};
class intro2
{
name = "intro2";
sound[] = {"intro2.ogg", db, 1.0};
titles[] =
{
0, $STRM_intro2
};
class intro3
{
name = "intro3";
sound[] = {"intro3.ogg", db, 1.0};
titles[] =
{
0, $STRM_intro3
};
};
class clipnotes
{
name = "clipnotes";
sound[] = {"clipnotes.ogg", db, 1.0};
titles[] =
{
0, $STRM_clipnotes
};
};
class cockgear
{
name = "cockgear";
sound[] = {"cockgear.ogg", db, 1.0};
titles[] =
{
0, $STRM_cockgear
};
};
class emptymen
{
name = "emptymen";
sound[] = {"emptymen.ogg", db, 1.0};
titles[] =
{
0, $STRM_emptymen
};
};
class reloadplan
{
name = "reloadplan";
sound[] = {"reloadplan.ogg", db, 1.0};
titles[] =
{
0, $STRM_reloadplan
};
class gren1
{
name = "gren1";
sound[] = {"gren1.ogg", db, 1.0};
titles[] =
{
0, $STRM_gren1
};
};
class gren_r1
{
name = "gren_r1";
sound[] = {"gren_r1.ogg", db, 1.0};
titles[] =
{
0, $STRM_gren_r1
};
};
class CfgRadio
{
sounds[] = { };
class artillery1
{
name = "artillery1";
sound[] = {"artillery1.ogg", db-40, 1.0};
title = $STRM_artillery1;
};
class artillery2
{
name = "artillery2";
sound[] = {"artillery2.ogg", db-40, 1.0};
title = $STRM_artillery22;
};
class first
{
name = "first";
sound[] = {"first.ogg", db-40, 1.0};
title = $STRM_first;
};
class counter
{
name = "counter";
sound[] = {"counter.ogg", db-40, 1.0};
title = $STRM_counter;
};
class complete
{
name = "complete";
sound[] = {"complete.ogg", db-40, 1.0};
title = $STRM_complete;
};
class counterdead
{
name = "counterdead";
sound[] = {"counterdead.ogg", db-40, 1.0};
title = $STRM_counterdead;
};
class fuelbase
{
name = "fuelbase";
sound[] = {"fuelbase.ogg", db-40, 1.0};
title = $STRM_fuelbase;
};
class town
{
name = "town";
sound[] = {"town.ogg", db-40, 1.0};
title = $STRM_town;
};
class zuludown
{
name = "zuludown";
sound[] = {"zuludown.ogg", db-40, 1.0};
title = $STRM_zuludown;
};
};