I have a unit that is part of a group of soldiers. In the init field of this particular unit I give it a: doStop, disableAI"move" and disableAI"target" commands, it is also has its weapons removed, setCaptive is true, and I have made it unkillable.
I want that unit to remain in one place for hours if necessary, even if the squad it belongs to is attacked. Most of the time it does exactly that, very rarely it moves.
I have now put this unit in a group all on its own so it will not be getting any orders from the group leader.
This is an intermittent problem that is only noticeable some hours into the mission - so it is quite difficult to test.
Am I missing anything?
(I know I could setPos it to the required location when the player is about - but I would prefer not to do this.)