Hi Guys
Single/multi player:
This is my senario - Objective 1 - Clear out an enemy Base- Collect as much weapons as possible.
Bring all weapons to a selected area, you will be paid for every weapon, ammo, and vehicles etc.
Now the problem - my trigger(buyer) needs to know what you brought him, some form of a search script to check each weapon
tank or what ever in a trigger area. then delete that stuff and ad it to a list for creation later on.
Campiagn request:
Please explain to us how does the weaponspool command actually works
I tried the setweaponspool object, getweaponspool object stuff in comref, but it confuses me al lot.
i've used the discription file and init.sqs etc but I'm confused
Ps. Don't bite me, help me.