Well, I'm basically not using much of UNNs script...I just use the fired EH and first part of the script
The scripts "work" is to check when the shell is about to hit (you may remember I posted this at the CoC forum, but never got it to work), so I got a distance check, and when the shell is 1600 m from the target, people in the target area will shout stuff like "incoming"
(except if there's only 1 person in the target area, as there wouldn't be much use shouting incoming to yourself). Though, it would be best if I could find the time of flight before the gun fires, cause then I would be able to use this script better on shorter ranges...1600 m sounds very long, but with the howiters it doesn't take the shell a long time to reach the target...so if the range is, lets say 700 m, then the shell would most likely hit about the same time as the guy start shouting, cause the distance check (using the @, not any loop) actually uses some time to actually check the distance, so even though it should activate just as the gun fires, it uses to long time to go through the information in the start...and I have to have a small delay before the distance check too, to move a trigger to the target area, then wait a bit, then check whos in the area, exit the script if theres only 1 or less there, and then chose random persons for the different sounds etc...and in that small delay the shell goes a loooong way :-\ sooo...having the ToF available would make this a lot better
(god damn, gotta get more sleep, don't even remember half of what I just wrote :-\)