Mi way (a newbie's way) will setpos a trigger on the player's position, and set the amount of distance on the Trigger's Radius... and on the trigger add these:
Axis A:
radius U wantAxis B:
radius U wantActivation:
East/resitance/west (the zombieĆ's side) and
Presentname: nameofthetrigger
Condition: This
on activiation: {delethevehicle _x} foreach ! thislist
or something like that... not really sure about the
{delethevehicle _x} foreach ! thislist... cause I never used before the
"! thislist"...
ha! and exec somewhere a script called whatever you like (could be "zombiearea.sqs") and put these
#loop
nameofthetrigger setpos getpos player
~0.1
goto "loop"
this I think could work.. it really need some work
jejeje, but is a fast way....
Cheers!
;D