Well hello again everyone (to those who may remember me lol)
After a looooong time away, I have come back into the fold...and I come bearing gifts.
My PC crapped the bed and ruined about four months of work, and only recently have I picked up the pieces to start again.
One of the things I was waiting on before the crash, was for someone to do a XM109 25mm Payload rifle addon, so I could impliment some realistic Hard Target Interdiction. 5133p39 and Ville-Valo have done one!
His model is excellent, and I have tweaked it with some scripts that allow you to use a BAS SOFLAM or my own "targeting" HUD system to fuze the ammo for the range you want it to burst at (it actually uses a lot of the scripting from my SimFlak AI script. The script and mission are very BETA right now with more tweaks to come, but perhaps you can offer some input (particularly regarding the ERV system).
The SOFLAM works pretty easily (although somewhat bothersome to switch weapons)...whip it (the SOFLAM) out, lase the target, use the action menu to get the range, switch to the XM109 and shoot.
The ERV models what I think the Barrett Optical Ranging Sight (BORS) gen III might do (they are on gen I right now). You can add targets to a list the ERV keeps in memory simply by placing the crosshair of the rifle on the target and left clicking (like you do to ID targets to your AI squad), and refreshing the ERV with the action menu. Once you have a target or targets, you can cyle and lock onto them with the action menu, and the range will be entered into the 25mm's fuze.
It has some quirks that I will iron out, but it is funcitonal right now to at least 1000m (although you have to lase slightly in front of targets under 250m).
The test/development mission is VERY basic and you need BAS rangers/delta 1.55, JAM2, and of course, the XM109 made by 5133p39 and Ville-Valo; it can be found here:
http://ofp.gamezone.cz/index.php?showthis=8251edit-an additional ahem...non CZ mirror (saw somewhere that some no-likey the site)
http://www.atwar.net/download.php?list.9Oh, and by the way...expect some suprises soon
-Grendel
edit-BTW, the script will work with pretty much any weapon (although the constants will have to be tweaked slightly for each ammo's specific velocity. So it can be made to work with things like OCIWs FN2000's etc.