Home   Help Search Login Register  

Author Topic: Placing roads in wrpedit  (Read 1494 times)

0 Members and 1 Guest are viewing this topic.

CopyrightPhilly

  • Guest
Placing roads in wrpedit
« on: 03 May 2005, 20:55:39 »
Dose anyone have any tips for place roads?

shit it takes me 10 mins just to get to pices down in the right place...

cheers,
Phil

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:Placing roads in wrpedit
« Reply #1 on: 03 May 2005, 21:00:08 »
Once you have done it a lot it will take you less time.

Do you use the viewer to help when checking alignment and gaps between road pieces?


Planck
I know a little about a lot, and a lot about a little.

CopyrightPhilly

  • Guest
Re:Placing roads in wrpedit
« Reply #2 on: 03 May 2005, 21:02:56 »
yea i'v been using the view to make sure they are just toching one another so no space is left.

cheers,
Phil

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:Placing roads in wrpedit
« Reply #3 on: 03 May 2005, 21:09:40 »
Well, thats about as good as it gets.

Straight pieces are easy enough you just need to add the road length on to the position, depending on the direction the road is going.

However, if it is not one of the major compass directions.....i.e.....North, South, East or West, then you will need to use trigonometry........or just do it by eye   ;D



Planck
I know a little about a lot, and a lot about a little.

CopyrightPhilly

  • Guest
Re:Placing roads in wrpedit
« Reply #4 on: 03 May 2005, 21:37:14 »
were you say "add the road length on to the position" do you mean i can stretch it? or dose this mean add to the end and do the same again, but adding to the x/z pos?

*hopes he can stretch it*

 :D

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:Placing roads in wrpedit
« Reply #5 on: 03 May 2005, 21:45:40 »
His hopes are in vain   ::)

No .....each road has a length.

For example:

asfaltka25.p3d is 25 metres long
asfaltka12.p3d is 12.5 metres long
asfaltka6.p3d is 6.25 metres long

If you place a road with 25 metres length going north, and its coordinates are say:

x = 10000
y = 10000

Then the next 25 metres length would go to coordinates:

x = 10000
y = 10025

and so on.


Planck

I know a little about a lot, and a lot about a little.

CopyrightPhilly

  • Guest
Re:Placing roads in wrpedit
« Reply #6 on: 03 May 2005, 23:21:08 »
yea thats the way i'v been doing it, saves the job of trying to set them up using the mouse, what a pain that would b...

and i always have high hopes  ;D