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Author Topic: patrol script  (Read 511 times)

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beretta

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patrol script
« on: 12 Apr 2005, 20:07:31 »
is it possible for a easy command maybe in the unit init for a unit to patrol to point A to B

Offline Planck

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Re:patrol script
« Reply #1 on: 12 Apr 2005, 20:26:17 »
Thats what waypoints are for in the editor, try them out.


Planck
I know a little about a lot, and a lot about a little.

DBR_ONIX

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Re:patrol script
« Reply #2 on: 30 Apr 2005, 17:12:08 »
or
unitname move getpos logic1

Where logic1 is a game logic you want them to move to
- Ben