Home   Help Search Login Register  

Author Topic: Start Prone in Fortress  (Read 662 times)

0 Members and 1 Guest are viewing this topic.

cirkut5732

  • Guest
Start Prone in Fortress
« on: 01 May 2005, 23:41:24 »
Hey guys!
   Quick Question. I need to have a few loons start prone in either fortress 1 or 2, I cant remember wich one, but it's the one you have to be prone to shoot out of
   Do i need a script or is there a certain init line?
thanks

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Start Prone in Fortress
« Reply #1 on: 02 May 2005, 00:05:16 »
Init field

this setUnitPos "down"

not guaranteed.
Plenty of reviewed ArmA missions for you to play

cirkut5732

  • Guest
Re:Start Prone in Fortress
« Reply #2 on: 02 May 2005, 00:52:24 »
Thanks again mcguba
   I will try and post back within the next 20 minutes

cirkut5732

  • Guest
Re:Start Prone in Fortress
« Reply #3 on: 02 May 2005, 01:22:44 »
Thanks Mcguba,
    Worked great, took me a sec to position the loon in the fortress but all in all it worked great
Thank You!!

KEVIN_OFP

  • Guest
Re:Start Prone in Fortress
« Reply #4 on: 02 May 2005, 02:14:32 »
Hey thanks for this post, because in my fortressmania mission, i had same problem, i assume it will be fixed now.  


Kevin_ofp

Offline RujiK

  • Members
  • *
  • KoKo Puh-Fizzles!
Re:Start Prone in Fortress
« Reply #5 on: 02 May 2005, 04:12:57 »
If you want him to start prone instantly you will have to do a switchmove, However I have forgotten the name of it...
I like your approach, lets see your departure.
Download the New Flashlight Script!

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Start Prone in Fortress
« Reply #6 on: 02 May 2005, 09:51:40 »
You can easily find it using the demo mission showing all the switchmoves that ponq and I made.   It's in the Ed Depot.   Remember that some switchmoves don't work from the init field.
Plenty of reviewed ArmA missions for you to play