Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Addons & Mods Depot
»
OFP - Addons & Mods Beta Testing
(Moderator:
Gnat
) »
oyman_tmp
« previous
next »
Send this topic
Print
Pages:
1
[
2
]
All
Go Down
Author
Topic: oyman_tmp (Read 4569 times)
0 Members and 2 Guests are viewing this topic.
penguinman
Contributing Member
Money is worthless, just paper, ink, and threads
Re:oyman_tmp
«
Reply #15 on:
11 Jul 2005, 01:19:38 »
i just tried the new version,
the firing rate seems right is the reload time set for .045, if so then thats the actual reload time for real life
«
Last Edit: 11 Jul 2005, 01:26:31 by penguinman
»
Logged
oyman
Members
king of pings
Re:oyman_tmp
«
Reply #16 on:
12 Jul 2005, 23:01:48 »
the reload time for now is set to 0.08 :-\
Logged
penguinman
Contributing Member
Money is worthless, just paper, ink, and threads
Re:oyman_tmp
«
Reply #17 on:
12 Jul 2005, 23:53:05 »
oh, thats close
, if you want i think you should change it a little faster. in real life theres not a lot of weapons that fire as fast as a TMP, there is not a lot of weapons in ofp that fire that fast and it will set yours apart from other weapons IMO. it makes a real good weapon for blackop missions where the players sneaking around in the enemy base,
good luck with it
Logged
Max_Power
Members
I'm a llama!
Re:oyman_tmp
«
Reply #18 on:
27 Jul 2005, 12:13:29 »
note that the term 'maximum effective range' refers to the maximum distance an experienced shooter can hit a standard target 50% of the time (in real life).
Logged
Send this topic
Print
Pages:
1
[
2
]
All
Go Up
« previous
next »
OFPEC Forum
»
Addons & Mods Depot
»
OFP - Addons & Mods Beta Testing
(Moderator:
Gnat
) »
oyman_tmp
Top of page