Home   Help Search Login Register  

Author Topic: oyman_tmp  (Read 4569 times)

0 Members and 2 Guests are viewing this topic.

Offline penguinman

  • Contributing Member
  • **
  • Money is worthless, just paper, ink, and threads
Re:oyman_tmp
« Reply #15 on: 11 Jul 2005, 01:19:38 »
i just tried the new version,

the firing rate seems right is the reload time set for .045, if so then thats the actual reload time for real life

« Last Edit: 11 Jul 2005, 01:26:31 by penguinman »

Offline oyman

  • Members
  • *
  • king of pings
Re:oyman_tmp
« Reply #16 on: 12 Jul 2005, 23:01:48 »
the reload time for now is set to 0.08 :-\

Offline penguinman

  • Contributing Member
  • **
  • Money is worthless, just paper, ink, and threads
Re:oyman_tmp
« Reply #17 on: 12 Jul 2005, 23:53:05 »
oh, thats close :), if you want i think you should change it a little faster. in real life theres not a lot of weapons that fire as fast as a TMP, there is not a lot of weapons in ofp that fire that fast and it will set yours apart from other weapons IMO. it makes a real good weapon for blackop missions where the players sneaking around in the enemy base,

good luck with it ;)

Offline Max_Power

  • Members
  • *
  • I'm a llama!
Re:oyman_tmp
« Reply #18 on: 27 Jul 2005, 12:13:29 »
note that the term 'maximum effective range' refers to the maximum distance an experienced shooter can hit a standard target 50% of the time (in real life).