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Author Topic: Vehicle speed question  (Read 930 times)

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fig-newton

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Vehicle speed question
« on: 17 Apr 2005, 06:33:00 »
Now I know there is probably some easy solution to this question, but after looking through 40 pages I haven't found what I was looking for.  I want to have, for instance, a tank to go slow enough for soldiers to walk behind it (like in safe mode).  So, if any someone could to tell a way to slow down the tank (like an example) I'd be grateful.

Offline Raptorsaurus

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Re:Vehicle speed question
« Reply #1 on: 17 Apr 2005, 06:53:05 »
If you group the soldiers with the tank, then make the tanks speed "limited" (in the waypoint options), the tank will go slow and if the soldiers fall too far behind it will stop and wait for them (or go very slow until they catch up).
« Last Edit: 17 Apr 2005, 06:53:41 by Raptorsaurus »

Offline macguba

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Re:Vehicle speed question
« Reply #2 on: 17 Apr 2005, 14:52:52 »
This is just an idea, but if you didn't want to group the tank and soldiers (although that is the easiest way) then you could perhpas put a gamelogic as the tank's group leader.   SetPos the GL on a loop, moving it relative to the leader of the infantry group.  It would require a bit of trigonometry and a some experimenting but it might give the effect you want.
Plenty of reviewed ArmA missions for you to play

fig-newton

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Re:Vehicle speed question
« Reply #3 on: 17 Apr 2005, 18:15:12 »
Bah, trigonometry  ???....thats ok, I'll just group the tank to the soldiers, I just wasn't sure if there was some sort of code that you could put in the init line or waypoint that would set the speed of the vehicle. Anyways, thanks for the advice  :)