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Author Topic: Realism MOD  (Read 3033 times)

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Offline penguinman

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Re:Realism MOD
« Reply #15 on: 30 Mar 2005, 01:50:52 »
ok, ive done it, its not perfect as i still have to make the scripts but it works, try the demo mission.

when you throw a grenade at the guy he goes all rag doll, and flys through the air.

http://www.ofpec.com/yabbse/index.php?board=13;action=display;threadid=22533;start=15;boardseen=1

tell me what you think

Offline Fragorl

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Re:Realism MOD
« Reply #16 on: 30 Mar 2005, 06:22:51 »
Well, that's very good. Only couple problems, namely that there is a sort of delay between death and when the anim kicks in; also the direction of flight is off sometimes. Also, the bodies themselves cannot be ragdolled more than once - ie they're cardboard again once they're killed.

edit: I also tried putting a unit on a tower, but it looks like the animation finishes at the same height it starts at. I wonder if there is any way around this.

BUT- having said that, the animation is excellent ;D
« Last Edit: 30 Mar 2005, 06:26:13 by Fragorl »

Offline Roni

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Re:Realism MOD
« Reply #17 on: 30 Mar 2005, 07:46:47 »
Well, that's very good. Only couple problems, . . . the bodies themselves cannot be ragdolled more than once - ie they're cardboard again once they're killed.


Rigor mortis ?   :D



roni

Offline supershooter

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Re:Realism MOD
« Reply #18 on: 30 Mar 2005, 15:02:37 »
pretty good, except the body is stuffed up afterwards and it goes pretty fast. Still good. Lots of potential, could have guys getting shot in the face and flopping backwards lol

Offline penguinman

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Re:Realism MOD
« Reply #19 on: 01 Apr 2005, 01:43:24 »
ya i was planing on that, but it will improve, that was the first anim I ever made.  Huge thanks to Lean bear for fixing my config,

1. the delay: thats because i was using triggers, im planning on a script which runs faster,  A trigg goes every .5 secs and a script can go thousands of times faster.

2. The direction of flight looks ok, it depends where you throw the grenade, the script will fix that if its a problem.

3.bodies can only be rag dolled once: the script will fix that as well, its because im using West is not detected triggers so they can only go once.

4.the height problem: I will fix that by making a second anim that is just the flailing and if the script finds the body is still airborn by the end of the first anim it will continuosly loop the second anim untill the body hits the ground.

5. the body being stuffed up is fixed: just go back to the link and there is one more post added with a new D/L.
also its suposed to be a little distorted, a body 2 ft away from a exploding nade is going to get mangled.

6. shot in the face: ya ive got more like that, but right now im mostly working on spasm anims, IE: If sombody gets shot in the stomach they will fall on the ground then spasm around as the nervos system goes crazy. also wreathing in pain anims, where the knee and lower is folded into the thigh so it looks like the leg is blown off, and then the hands are holding the stump and hes rolling around, like in Saving private ryan. some others too.

thanks for showing intrest, If sombody could help me with the script for the rag doll, as i have no idea how to get the nearest explosion to the guy and that kind of thing.

thanks