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Author Topic: variables in debriefing?  (Read 2166 times)

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24Gamer

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variables in debriefing?
« on: 13 Apr 2005, 03:56:22 »
very simple,
is it possible to use variables on the debriefing screen
i would like to be able to display the time scores (for C&H)
if so, how? thanks
« Last Edit: 13 Apr 2005, 03:57:37 by 24Gamer »

24Gamer

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Re:variables in debriefing?
« Reply #1 on: 15 Apr 2005, 19:02:46 »
anyone?  :(

Offline Speeder

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Re:variables in debriefing?
« Reply #2 on: 15 Apr 2005, 19:09:42 »
I got no clue what so ever - But have you tried? Just make a variable, assign a value, and put it ind your debriefing. Might have to use quotes around it or something like that, but hey - what do I know :D
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Offline Terox

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Re:variables in debriefing?
« Reply #3 on: 15 Apr 2005, 20:41:51 »
the debriefing dialog is held in the resource.cpp, i guess the only way to add content to it is via a mod
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Offline Speeder

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Re:variables in debriefing?
« Reply #4 on: 15 Apr 2005, 22:27:32 »
the debrifing is loaded from the briefing.html file - file in your text and values there
There are 10 kinds of people in this world. Those who get it, and those who don't.

24Gamer

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Re:variables in debriefing?
« Reply #5 on: 16 Apr 2005, 02:40:32 »
anyone know the syntax for adding variables in briefing.html or in html in general?
thanks for the replies btw
« Last Edit: 16 Apr 2005, 02:41:04 by 24Gamer »

Offline bedges

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Re:variables in debriefing?
« Reply #6 on: 16 Apr 2005, 10:55:16 »
you can't. sorry.  :-\

StonedSoldier

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Re:variables in debriefing?
« Reply #7 on: 20 Apr 2005, 10:39:33 »
a good workaround, take a look at Vektorbosons 3D dialog tutorial, useing it you could use the impression that the mission is over show the custom notebook dialog and add your own custom text