If you want an aircraft controlled by AI to bounce really high, what you could do in the mission editor is to set their "special" field to "flying", and give them no fuel and little armour. Right at the beginning when you start to play, the aircraft will literally fall out of the sky and explode, bouncing very high and very far afterwards. Once, whilst making a game on Everon, I dropped a plane on the fuel bowser on the airbase on the northernmost point of the island. The plane (SU-27 in this case) bounced all the way over the forest to the east and into the ocean! You can achieve some really cool brief effects by doing this, but bear in mind that all of this happens very quickly at the beginning of each game.
By the way, you really need a better title than "flippidy doo". It sounds kind of, well, gay. Try "Bouncing planes" or "Jumpy the frogfoot" or something.