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Author Topic: Moving an invisible target  (Read 545 times)

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Offline The-Architect

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Moving an invisible target
« on: 10 Mar 2005, 19:05:19 »
Hi,
I want to move an invisible target via a trigger and game logic. I've tried setpos getpos or whatever it is but I'm having no luck. I've searched the forums but nothing is helping me.
Here is the full slur.

I have a target, its placed way off from the action but once I call some helicopters into the action area I want the invisible targets to magically appear (or not as they are invisible) around the area for the Helos to shoot at. I tried the following,

Naming the target invt1, making it a group via invt1 = group this, making a game logicn where I want the target to appear, called it GLinv1.
Made a trigger activated by helo with "_x setpos getpos GLinv1" foreach units invt1 in the activation.

Unfortunatly the target doesn't budge. Any ideas?
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline The-Architect

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Re:Moving an invisible target
« Reply #1 on: 10 Mar 2005, 19:28:29 »
No worries. I did it. Ignore my stupidity. All the group stuff was irrelevant. I just named the unit (invisible target) invtg1 and used normal setpos getpos to a game logic. Doh!  :-[
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."