Hey guys.
I'm trying to make a dynamic mission (similar to LoJack).
I want to put a number in a variable every time a player is killed and then
have different messages at the end according to the amount of deaths.
Like this:
IF <a player is killed> THEN deathvar = deathvar + 1
at the end:
IF deathvar = 0 THEN TYPE "Excellent"
IF deathvar < 3 THEN TYPE "Not so bad"
IF deathvar > 3 THEN TYPE "Bad"
Excuse my quasisyntax, but I think you get the idea..
The mission is MP and has 4 slots (names of player Units is p1,p2,p3,p4)
HELP PLEASE!!!!