Home   Help Search Login Register  

Author Topic: mapanim won't zoom....  (Read 491 times)

0 Members and 3 Guests are viewing this topic.

Offline bedges

  • Administrator
  • *****
    • OFPEC The Editing Center
mapanim won't zoom....
« on: 21 Feb 2005, 22:47:49 »
i have no idea why this won't work. i've set up a mapanim, thus:

Code: [Select]
ForceMap true
mapAnimClear

mapAnimAdd [0, 1, getMarkerPos "middle_map"]
mapAnimCommit
@mapAnimDone

mapAnimAdd [5, 0.3, getMarkerPos "middle_map"]
mapAnimCommit
@mapAnimDone
~2

mapAnimAdd [0, 0.08, getMarkerPos "enemy_arrow_10"]
mapAnimCommit
@mapAnimDone

etc...

now, the map appears. fine. it's pointing at the correct marker. super. however, it gets to the second instruction (the zoom) and won't budge. oh it'll wait for the 5 seconds specified alright, but no zoomage.

the more peculiar fact is that this all seems to depend on the value of zoom used. for example, a zoom of 0.6 appears to work. 0.3 does not.

anyone know why?

Offline The-Architect

  • Former Staff
  • ****
  • Bite my shiny metal...
    • Bob's Un-official Flashpoint Page
Re:mapanim won't zoom....
« Reply #1 on: 21 Feb 2005, 23:50:10 »
Dunno. Maybe its just acting odd like it does when comparing editor map to in game map. You can zoom in much more in the editor than you can in the game. Wierd.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:mapanim won't zoom....
« Reply #2 on: 22 Feb 2005, 00:10:43 »
I seem to recall that MapAnim can't handle very close shots. But don't quote me on that, it was ages since I last used MapAnim.

:beat: *Gets Shot* :beat: