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Offline greg147

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    • Royal Air Assault Battalion
Talking with no sound
« on: 19 Feb 2005, 20:20:45 »
Hi all,

How do you make a units mouth move (as in talking) without him actually saying anything via trigger?
Is it possible?  :P

Thanks
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Offline Tyger

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Re:Talking with no sound
« Reply #1 on: 19 Feb 2005, 20:46:12 »
you can do

Code: [Select]
unit switchMove "EffectStandTalk"
or just make a sound file, use Wav2Lip, and then not put the wav file in your mission folder.
"People sleep soundly at night only because rough men stand ready to do violence on their behalf." - George Orwell

MSG Mike Everret - We Will Never Forget - '75-'08

Dubieman

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Re:Talking with no sound
« Reply #2 on: 19 Feb 2005, 20:52:36 »
Setmimic, use original OFP sound files, make your own .lip files from .wav (like Tyger said).

Setmimic doesn't actaully make the guy talk, but sets a facial expression. :P

Offline greg147

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    • Royal Air Assault Battalion
Re:Talking with no sound
« Reply #3 on: 19 Feb 2005, 21:07:35 »
@Tyger

Yeah, I tried that before. Thats my 'if talking doesn't work i'm gunna use this' backup plan   ;D

Thing is, I have a close up conversation, and it looks abit strange without the guys mouths moving.  :(

@GuiltyRoachKiller

With the making my own sound files, I have a slight problem. I don't have a microphone  :-[
So I can't do that (unless anyone knows another way)

As for setmimic, I might try that. Does that just make the guy smile etc, or does it do something else  ;)
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Offline macguba

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Re:Talking with no sound
« Reply #4 on: 19 Feb 2005, 21:07:58 »
For talking, use switchmoves and wav2lip.   setMimic - which is pretty crap - is better for when the character is listening.
Plenty of reviewed ArmA missions for you to play

Offline greg147

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    • Royal Air Assault Battalion
Re:Talking with no sound
« Reply #5 on: 19 Feb 2005, 21:12:29 »
Aha.

OK, so I have a lip file taken from a de-pbo-ed red hammer mission (I don't really care about voices yet)  ;)

How would I put that into one of my missions?  :-\

Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Offline macguba

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Re:Talking with no sound
« Reply #6 on: 19 Feb 2005, 21:13:58 »
Read the wav2lip tutorial/documentation.   I suspect you need a sound file, even if its fake.
Plenty of reviewed ArmA missions for you to play

Dubieman

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Re:Talking with no sound
« Reply #7 on: 19 Feb 2005, 23:44:02 »
As Mac said, setmimic is crap for talking. And not having a mike, you can only take sounds and covert to .lip.

Then it all goes through the Description.ext  and is called by:

loon12 say "SV0012"

If that's any help, plus read anything and everything on sound. Try the threads in the sound & cutscenes section, there is a good sticky in there. ;)