hmm, good idea, i think that it could easily be made, maby even without a script,
make a trigger around the runner, and make both axis 300.
then set it to not detected and group it to runner.
have a group of enemys in the woods near the next location the player needs to go to, give them a waypoint right on top of there position and another where the player needs to go. synch the trigger and the waypoint(THE ONE NEAR THE ENEMYS IN THE FORREST) together.
then make a trigger covering the whole map and group it to the runner, set it to not present.
then in the activasion field put "deleteVehicle _x" foreach[units in group hidden in the forrest seperated by commas]
syntax not garenteed. i think that will work.