Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting Resources Beta Testing & Submission
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Lighthouse
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Lighthouse (Read 2424 times)
0 Members and 1 Guest are viewing this topic.
Muts
Guest
Lighthouse
«
on:
29 Jan 2003, 15:40:43 »
I just made this lighthouse script and i'm having some trouble with time-related things such as time-compression and normal ingame time
the script sort of works o.k. in normal time,but it stops working during and after time-compression.
so if anyone has any pointers for me please post them
i have also included a demo-mission(there are no objectives, just fly round and look at the lighthouses)
«
Last Edit: 31 Jan 2003, 03:10:22 by Muts
»
Logged
walker
Guest
Re:Lighthouse
«
Reply #1 on:
01 Feb 2003, 23:48:50 »
I also built a working lighthouse some time back
Try looking at how I did it
http://www.thechainofcommand.net/cgi-bin/ikonboard/ikonboard.cgi?s=6f5a5e325f95ee59d8062ea0cf6ca4bf;act=ST;f=37;t=3
Kind Regards walker
Logged
Muts
Guest
Re:Lighthouse
«
Reply #2 on:
03 Feb 2003, 00:24:39 »
Thanks Walker,
Your script is at least OFP:R-proof if not soldier-proof ,
and your addon does offer a brighter light than the .50MG does
Still I think it would be nice to have more variables in a lighthouse script, so you could recognise the lighthouse by it's light-characteristics.
(not that i'm working on any naval mission or anything
)
best regards , Muts
Logged
Muts
Guest
Re:Lighthouse
«
Reply #3 on:
03 Feb 2003, 14:36:02 »
Haha I found what killed the script during time-compression!
The lighthouseoperators died from being suspended in mid-air during time compresion.
Now they are teleported onto the ground inside the lighthouse they stay alive and thus make more effective lighthouseoperators.
the lighthouse now keeps working during and after time-compression.
the problem of the script not following ingame time however has not yet been solved......
Logged
Grizzlie
Members
Re:Lighthouse
«
Reply #4 on:
01 Oct 2003, 15:01:43 »
@ walker
I wanted to see your script, but i got "Sorry, some required files are missing, if you intended to view a topic, it's possible that it's been moved or deleted. Please go back and try again. "
Can u put it again, or email me?
Thanks
Logged
Blanco
Former Staff
Re:Lighthouse
«
Reply #5 on:
01 Oct 2003, 21:50:17 »
hmmm, walker... same problem here...
Logged
Search
or
search
or
search
before you ask.
Muts
Guest
Re:Lighthouse
«
Reply #6 on:
03 Oct 2003, 00:54:43 »
This is the file you are looking for.
Hope Walker doesn't mind,
regards, Muts
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting Resources Beta Testing & Submission
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Lighthouse
Top of page