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Author Topic: Intro in init.sqs  (Read 968 times)

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crow

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Intro in init.sqs
« on: 02 Oct 2002, 07:56:36 »
I read a post awhile ago that asked how to get rid of the momentary shot of the player in the intro of a mission.  Some one said to put the script for the intro in the init.sqs.  Could some fine  person explain this to me.  I have a very good understanding of camera scripting.  I write all my own intros but call them with a trigger.  What I do not understand is how to call my intro script from the init.sqs.  I am sure I will want to kick myself when I hear the answer. :cheers:

Offline Black_Feather

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  • I'll never forget you Daisey.
Re:Intro in init.sqs
« Reply #1 on: 02 Oct 2002, 13:32:33 »
just execute it like normal [] exec "scriptname.sqs" or you can put the script in the init.sqs