Allright,
I have a working elevator. The bunker here is not finished, but anyway.
Here's a picture of the elevator in the bunker. If you want to call the lift to whatever floor you are on, go to the edge of the right elevator door and use the action menu to call the lift.
When you're in the lift, move to the back and choose the floor you want to go to.
N.B I dont have the oxygen skills to make a flat object with a button texture (for calling the lift), but if anyone could make me an object (about 20cm by 20cm by 1cm deep) and texture one side with a green button or something it would be appreciated.
Here's the "Bunker". You can see its not finished. The doors on the left can be opened by going up to them, and the basement floor has been completed. The left hand tower is the lift shaft, and the right hand tower is a guard/control tower accessable from the roof. The "clipping?" problem is highlighted here.
http://www.gradient-hosting.co.uk/flash/Combi.bas_i1.rarHere's the link to the sqm and related scripts.
You will need:
BAS Opfor/Tonal (possibly some other bas stuff as well)
Mapfact bunkers (included in the rar)
My own script addon (included in rar, see note)
Keg's Editor Addon
NOTE:
My AJM.pbo addon is completely for testing purposes only. Please do not load it when you are playing anything but this test mission as it may not work very well. It includes a semi-working flashbang addon that is still not finished (you are equiped with several flashbangs in the test mission). This addon also includes several "Cheated" weapons that I have been using for testing, and havent had time to remove, so DO NOT use this addon when playing MP.
Comments appreciated on both the bunker and the flashbang!
angusjm.
P.S These files contain all sorts of scripts and works from various people from the OFP community. Special thanks goes to Mapfact for the bunker addon.