I remember now. GTA III is the funniest PC game
I have ever played. I laughed so much I hurt myself.
No, the age old bullseye (as you call it) is still in use.
In military circles (no pun intended) it's used a lot for
practicing grouping. That's a form of marksmanship
practise where you try to place all of your shots as
close to each other as possible (ideally so all your
shots go through the same hole in the target - so to
speak). The idea is that if you can group your shots
well then your hold, aim and trigger work are consistent
and therefore most probably correct (or can be made
more nearly so).
The man size targets are used for what is called (in the
British Army at least) "application" shooting. This
means practising putting your shots on a man sized target
in such a way that if the target were a real person then
he would be incapacitated; "Rifles are intended for the
destruction of the King's enemies and for no other
purpose" as they used to say in World War I.
As well as the "charging enemy", I referred to (the official
designation is "Figure 11"), a similar one is the "Figure 12"
which is the top half of the same target (intended to
represent an enemy lying in cover). There's also a much
older one which looks like a head wearing a German-style
helmet. This one is often called the "Hun's head" and dates
from before World War I. Yes, the Brits were practising shooting
"The Bosche" well before the Big One started. Another
target is the "Figure 14" which represents a side-on view
of a running enemy. Frankly I think this one looks thoroughly
cheezy - I remember we were once on a CQB course firing
live at various pop-up targets. One of the small arms school
instructors had rigged one of these "running man" targets
on a wire and hauled it along between two trees. It looked
so uttely comical that not one guy in our whole cadre had
the heart to shoot at it!
The US and most other armies use similar match targets
for practising accuracy and silhouette targets for their
version of "application" shooting. Other types of targets,
most of which look like problems from an advanced geometry
class, are used for zeroing weapons.
As regards the progress of my first addon:
Actually I'm having trouble tracking down the "target E" object
in the OFP files. Anyone give me a clue? Please?
-- Jimpy