last night a friend of mine ask me "why dont u make a ski troop?" . at start i thought it was impossible to build such thing, but then i got doubts about it. maybe not that impossible.... i would like to know what u guys think about this possibility. all sort of sugestions are welcome
what i have in mind is 2 possibilities;
1º- make the skis as a vehicle. give him a class motorcycle, so it can lean.
now imagine that i use a regular soldier as a "driver" . then when i give the get in order, i would have in the ski's cfg file something like
driverAction = ManActSkiDriver;
the i would need to make a skidriver.rtm file. usually the .rtm files i see around is for static animations, but in this case i would need a dynamic animation...is that possible? i mean , in this rtm file can i creat a new movement to the soldier body? (guess not)
2º . this implicates creating a new soldier, that can behave 2 diferent ways.
the soldier p3d file has 2 pair's of ski's mounted. 1 pair on his back the other on is feets.
1-walk/run like a normal soldier, with the ski's on his back show, and ski's on the feet hided.
2-soldier shoe's the ski's (action menu option) and starts using a new movement. that means that it will hide skis on his back, show the skis on the feet, and start moving his body like a ski man. i guess this is possible because when u use a law weapon the soldier gets on his knee and moves slowly...so why not make him move faster on a diferent position ?
this is just a tought, so many other considerations that i can predict werent exposed here. like i said i just want to know if this is inside ofp limits. meanwhile i will unpbo some troops pbo's and try to understand the basics about it.