Home   Help Search Login Register  

Author Topic: Laser Designators With UA  (Read 471 times)

0 Members and 1 Guest are viewing this topic.

ShadowD BOB

  • Guest
Laser Designators With UA
« on: 28 Dec 2004, 14:39:01 »
Hey guys just a quick question regarding the use of UA with laser designators.  I'm having trouble actually being able to request strikes using it, i can get the "scan" mode to work by puttin in the game logic etc.  but cant get the "trigger" mode on, i have read the readme n tried to place a trigger over the playing area set it to the values the readme specify, it says about naming the trigger i presumed this ment naming the trigger itself "CoC_DetectLaser".  I have tried this but i still only get a scan option am i missing something??

I have searched these forums and the chain of command forums for an answer but turned up nothing, any help would be really appreciated.

Cheers.

ShadowD BOB

  • Guest
Re:Laser Designators With UA
« Reply #1 on: 30 Dec 2004, 23:36:37 »
Bump!    ;)