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Author Topic: Speak, Game Logic, Speak!  (Read 437 times)

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Offline Mr.Peanut

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Speak, Game Logic, Speak!
« on: 21 Dec 2004, 15:28:11 »
I have tried using the Say command with game logics and it does not seem to work.  Can anyone verify this?
urp!

AK-Chester

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Re:Speak, Game Logic, Speak!
« Reply #1 on: 21 Dec 2004, 15:53:55 »
I just checked that, and it works fine for me.
A game logic can "speak" like everything else, even a static object can.
 :)

Offline Mr.Peanut

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Re:Speak, Game Logic, Speak!
« Reply #2 on: 21 Dec 2004, 16:12:55 »
Thanks,

I must have set the sound playback volume too low in my description.ext

Nope. That wasn't the problem. Game logics speak in all my tests, but the instance of a logic following a falling player does not work. Strange.

Found another solution.

« Last Edit: 22 Dec 2004, 16:52:41 by Mr.Peanut »
urp!