Home   Help Search Login Register  

Author Topic: transport unload faster  (Read 551 times)

0 Members and 1 Guest are viewing this topic.

Offline penguinman

  • Contributing Member
  • **
  • Money is worthless, just paper, ink, and threads
transport unload faster
« on: 19 Dec 2004, 22:23:31 »
when u do a transport unload waypoint how do u make the units get out faster instead of 1 every second

bored_onion

  • Guest
Re:transport unload faster
« Reply #1 on: 19 Dec 2004, 23:00:40 »

Offline penguinman

  • Contributing Member
  • **
  • Money is worthless, just paper, ink, and threads
Re:transport unload faster
« Reply #2 on: 20 Dec 2004, 01:37:21 »
lol those are completely different.
one is about parachuting

the other is about a waypoint get out speed


Shove It

  • Guest
Re:transport unload faster
« Reply #3 on: 20 Dec 2004, 08:21:26 »
That annoyed me as well, the retarded speed of those dumb soldiers is incredible. I always simply use:

retardedsoldier action ["eject",retardedvehicle]; unassignvehicle retardedsoldier

You can use this several times in the same trigger to have them jump out all at once or just have a short time interval between several triggers but the triggers seem to have a problem understanding 0.3 seconds so I would recommend the first option.
« Last Edit: 20 Dec 2004, 08:23:25 by Shove It »

Offline nominesine

  • Former Staff
  • ****
  • I'm NOT back!
    • The IKB Forum
Re:transport unload faster
« Reply #4 on: 20 Dec 2004, 09:59:56 »
Why use a trigger? Write it in the ACTIVATION field of the WP. But make sure the truck comes to a halt first.
OFPEC | Intel Depot
RETARDED Ooops... Retired!