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time and _time
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Topic: time and _time (Read 654 times)
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THobson
OFPEC Patron
Former Staff
time and _time
«
on:
19 Dec 2004, 14:37:53 »
I read in the online reference that there is a bug with time in that it is re-set to 0 after loading a saved game.
Does anyone know - is there a similar problem with _time?
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Planck
Honoured
Former Staff
I'm never wrong ....I'm just not always right !
Re:time and _time
«
Reply #1 on:
19 Dec 2004, 14:52:40 »
I would suspect that the variable _time would also be reset to 0, but don't quote me on that.
Have you tried any experiments to try and confirm it yet?
Planck
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I know a little about a lot, and a lot about a little.
THobson
OFPEC Patron
Former Staff
Re:time and _time
«
Reply #2 on:
19 Dec 2004, 18:06:11 »
You are right - I am lazy today. I normaly do check simple things like this rather than asking, but I had to go out and din't have time.
I will test it, but anyway I have changed my script so that it doesn;t use _time any more.
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time and _time
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