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Author Topic: time and _time  (Read 654 times)

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Offline THobson

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time and _time
« on: 19 Dec 2004, 14:37:53 »
I read in the online reference that there is a bug with time in that it is re-set to 0 after loading a saved game.

Does anyone know - is there a similar problem with _time?

Offline Planck

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Re:time and _time
« Reply #1 on: 19 Dec 2004, 14:52:40 »
I would suspect that the variable _time would also be reset to 0, but don't quote me on that.

Have you tried any experiments to try and confirm it yet?



Planck
I know a little about a lot, and a lot about a little.

Offline THobson

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Re:time and _time
« Reply #2 on: 19 Dec 2004, 18:06:11 »
You are right - I am lazy today.  I normaly do check simple things like this rather than asking, but I had to go out and din't have time.

I will test it, but anyway I have changed my script so that it doesn;t use _time any more.